Bleach - Beyond the Dark

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The world has changed. Five Hundred years have come and gone and the battles of old have fallen into myth and legend. Now something is stirring beyond the veil, something that has not awoken in a millennia past. The world has changed.....


    Technique Tree

    Artemis
    Artemis


    Posts : 97
    Join date : 2012-02-06
    Age : 33
    Location : If I told you I'd have to kill you

    Technique Tree Empty Technique Tree

    Post by Artemis Thu Feb 09, 2012 3:28 pm

    Techniques

    The temporary bonuses are not cumulative. EX: Once you obtain the 10 point bonus to Spirit your bonus is only 10, not 15. Certain Techniques can be taken on more than one occasion please see Custom Technique Info here for more details.

    Shunpo (Flash step): Is a movement technique that allows the user to move faster than the eye can follow. The focal point that determines the basis of this technique is speed. As speed is the main point of the technique the method is best characterized by how fast one can get from point A to point B in the least amount of steps.
    Requirements: Rank 2 and 25 speed
    Cost: 1 TP

    Sonído: is a technique mainly used by Arrancar which allows them to move at extreme speeds, making it equivalent to the Hohō that Shinigami use and the Hirenkyaku that Quincy use. It also makes a different sound; rather than the swishing or sometimes silent Flash Step of the Shinigami, Sonído makes a booming or static sound.
    Requirements: Rank 2 and 25 speed
    Cost: 1 TP

    Bringer Light: Fullbring can also be used for high-speed movement. When doing this, a Fullbringer's feet will begin to emanate a light green light called Bringer Light. This is a sign that the user is beginning to master Fullbring.
    Requirements: Rank 2 and 25 speed
    Cost: 1 TP

    Hirenkyaku (Flying Screen Step/God Step): is a method which Quincy use to travel quickly over short distances. Essentially, it is the Quincy equivalent to the Shinigami's Shunpo, or the Arrancar's Sonído.
    Requirements: Rank 2 and 25 speed
    Cost: 1 TP

    Temporary bonuses do not stack

    Resistance increase.
    A temporary bonus of 5 to Spirit when defending against spells/spirit based abilities/cero. This can only be used once per thread.
    Cost: 1 Tech Point.

    Temporary bonus of 10 points to Spirit when defending against spells/spirit based abilities/cero. This can only be used twice per thread.
    Cost: 3 Tech Point.


    Increased power:
    A temporary bonus of 5 to Spirit when using spells/spirit based abilities/cero. Cost: 1 Tech Point. This can only be used once per thread.

    A temporary bonus of 10 points to Spirit during spells/spirit based abilities/cero. This can only be used twice per thread.
    Cost: 3 Tech Points.

    Increased Speed:
    A temporary bonus of 5 to Speed when moving and evading.
    Cost: 1 Tech Points. This can only be used once per thread.

    A temporary bonus of 10 Speed when moving and evading.
    Cost: 3 Tech Points. This can only be used twice per thread.

    Fight Skill Increase:
    A temporary bonus of 5 to Fighting Skill when attacking.
    Cost 1 Tech Points. This can only be used once per thread.

    A temporary bonus of 10 to Fighting Skill when attacking.
    Cost 3 Tech Points. This can only be used twice per thread.


    Last edited by Artemis on Sun Feb 12, 2012 6:13 pm; edited 2 times in total
    Artemis
    Artemis


    Posts : 97
    Join date : 2012-02-06
    Age : 33
    Location : If I told you I'd have to kill you

    Technique Tree Empty Re: Technique Tree

    Post by Artemis Thu Feb 09, 2012 3:41 pm

    Kido: Please see <INSERT KIDO INFO THREAD HERE> Here for more information on Kido/Bakuda.
    1. Tier one~ 0-10 Cost: 1 TP

    2. Tier two~ 11-20
      Cost: 1 TP

    3. Tier Three~ 21-30
      Cost: 2 TP

    4. Tier Four~ 31-40
      Cost: 2 TP

    5. Tier Five~ 41-50
      Cost: 3 TP

    6. Tier Six~ 51-60
      Cost: 3 TP

    7. Tier Seven~ 61-70
      Cost: 4 TP

    8. Tier Eight~ 71-80
      Cost: 4 TP

    9. Tier Nine~ 81-90
      Cost: 5 TP

    10. Tier Ten~ 91-100
      Cost: 5 TP


    Double spell casting: Allows the user to cast two spells at once.
    • Requirements- Rank 3 and Kido Tier Three. Cost: 4 TP
    Artemis
    Artemis


    Posts : 97
    Join date : 2012-02-06
    Age : 33
    Location : If I told you I'd have to kill you

    Technique Tree Empty Re: Technique Tree

    Post by Artemis Thu Feb 09, 2012 3:47 pm

    Shunkō (Flash Cry), Incomplete: An advanced secret battle technique that combines the grappling technique of Hakuda and the incantation technique of Kidō. Because this Technique is so complex and powerful the initial power is incomplete.
    • This ability grants you a temporary +10 to Speed and Spirit Power. This power can only be active for one post in a thread and you must wait four posts to use it again.

    Requirements- User must be Rank 6.
    Cost: 4 TP
    NOT AVAILABLE TO VIZARD.

    Shunko (Flash Cry) Complete: The complete form of Shunko, the power output is greatly increased when this technique is activated as well as prolonging the extent of its use. Can also fire blasts of raw energy.
    • This ability grants you a temporary +15 to Speed and Spirit Power. This power can only be active for three posts and you must wait three posts to use it again.

    Requirements- User must be Rank 6.
    Cost: 6 TP
    NOT AVAILABLE TO VIZARD.
    Artemis
    Artemis


    Posts : 97
    Join date : 2012-02-06
    Age : 33
    Location : If I told you I'd have to kill you

    Technique Tree Empty Re: Technique Tree

    Post by Artemis Thu Feb 09, 2012 3:55 pm

    Though in the cannon these techniques are shinigami only we will allow any who have their shunpo equivalent to use these.

    Utsusemi: It allows for a movement at great speed leaving an afterimage behind. The afterimage may even appear to have taken damage.
    Requirement: Rank 3 and 30 Speed.
    Cost: 1 TP
    • Utsusemi lvl 2: Able to leave up to two afterimages at a time
      Requirement: Rank 4 and 35 Speed.
      Cost: 2 TP

    • Utsusemi lvl 3: Able to leave up to Three afterimages at a time
      Requirement: Rank 4 and 40 Speed.
      Cost: 3 TP



    Senka (Flash Blossom): a special Shunpo technique where one moves behind the opponent to directly attack in two rapid stabs. The movement is so fast that an opponent may not be able to tell whether he was attacked from the front or the back and even an outside observer may find it impossible to tell what the movements are.
    Requirements: 30 Speed and Rank 2.
    Cost: 1 Tech Point
    Artemis
    Artemis


    Posts : 97
    Join date : 2012-02-06
    Age : 33
    Location : If I told you I'd have to kill you

    Technique Tree Empty Technique Tree

    Post by Artemis Thu Feb 09, 2012 3:58 pm

    Cero:

    These are only available to Hollow, Arrancar and Vizard (Unless stated otherwise).

    Cero: It is a form of attack used by Menos, Arrancar and Visored. As a standard energy blast, it consists of firing a powerful blast of concentrated spiritual energy at the target. While in most cases it is fired from the mouth, some Arrancar and Visored are capable of firing Cero from their hands, fingers and other parts of their bodies.
    The power, force, speed, and blast area of the Cero is dependent on the strength, spiritual power, and sometimes skill of the user (i.e., the stronger the user, the stronger the attack). The charging and firing time for Cero also varies greatly, from relatively fast charge to instantaneously firing one without much charging.
    Cost: 5 TP

    Bala: It is a technique that hardens the user's Reiatsu and releases it like a swift blast of spiritual energy. While the technique is not nearly as powerful as a Cero, its speed is 20 times faster and allows for it to be fired in quick repetition. In addition, it possesses more concussive force than a Cero does.
    Cost: 3 TP

    Gran Rey Cero: Is a Cero that only Arrancar are capable of using. It is performed by mixing an Arrancars own blood with the Cero. The result is a Cero with a much greater attack power and speed as well as a change of color unique to the Arrancar. It is also many times more powerful than a normal Cero, capable of disturbing the fabric of space, it also seems to spin like a razor upon release as it compresses and decompresses due to the sheer speed and raw power. (Arrancar Only)
    Cost: 8 TP


    Customized Technique/Equipment:
    Please see Info forum for details on how to create customized techniques and equipments. This will also outline their costs.

    Custom Cero: Allows the character to create his own cero variation. This is only available to Hollow and Vizard.

    Custom Kido: Allows the character to create their own, unique Kido Spell. Only Available to Shinigami.

    Custom Spells (Human): Allows a human to create their own ‘Magic’ spell. This can be elemental or any of the usual fantasy spells.

    Custom Ginto: Allows a Quincy to create a a custom Ginto.

    Custom Equipment: A character can create an item such as a sheathe for his weapon that absorbs energy based attacks or a gauntlet that can store kido and unleash it at a later point in battle.


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